You can only really die if you misplay. In your case, you ought to check at local and if you see people pop in, monitor enemy ships nearby(custom framework recommended) and should they warp in, you twist out.The difficulty lies in (I guess ) there being a EVE Echoes ISK greater ratio of casuals to hardcore. Push them off and who will pay the invoices? ISK has to come from somewhere and alphas aren't injecting ISK to the economy.It's a mobile game, you are going to have more casual gamers. It is a simple fact of mobile games.

Desire a hardcore Eve experience? Great news! There is already a great match for that. Eve Online.Eve Echoes must have hardcore components, but it does not have to become EO. It is a portable game and needs to bear this in mind when it makes changes that significantly affect the play of the sport and the playerbase.Not how things work on cellular games, rather than the way things work when droves of people stop a match. This isnt pc infant girl, games with small playerbase arent respected and their matches become closed down. Echoes doesnt need to mirror eve on the internet and if something doesnt work it should be eliminated or refit for this portable game not a computer game.

I agree it needs to be reworked but enabling afk warping to bypass warp disruptors is not a fantastic idea.A better idea is to provide ways in high security space to acquire equivalent things which you can from null or low sec but at a much more time or less frequently. If you could do everything you can currently do in null in the security of top sec but in a significantly slower rate, would the vast majority of gamers take care of the change?Saying it isnt a good idea doesnt make it, why can it be poor? Why don't you just add a Cheap EVE Mobile ISK punishment where discretionary risk free travel can be obtained but at much slower speed?